You guys know I love weird decks. I'd really like to be a competitive player, I really would. I'm always striving to improve my play, and I'm really hard on myself when I lose. My friends know not to ask me how I did in a match; if I won, they would know it, if I lost I don't even want to talk to people. The thing is, I act that way despite never playing optimal decks. A lot of it is budget, but sometimes it's purely for being weird.
Now, that's probably for the best, because nobody would read this thing if I tried to tell you how to play Jund. I'm not all that good at this game, why should I tell you how to play? Instead, I try to propose deck ideas that are interesting without being too horrible.
Okay, Standard Storm was horrible, but it was way too fun. And I'll remind you once again that it was a matter of days before the 4-Color one showed up on MODO Dailies. Just saying.
The problem is, now I like Modern. The only reason I've been playing Magic nonstop for as long as I have is because I float around between formats to stay interested. Right now, I can't get enough of Modern. But the thing is, you can't durdle in Modern. You actually have to win fast or try really hard to stop them from winning fast. Which is not easy. So for now, let's call these "sketches". They're not tuned (some more than others), but they all have central ideas to work upon.
When I brew something new, I start with a card or idea I really like. I have entire page in my binder of Sphinx of the Chimes because I just think it's sweet. Unique ability, cool art, one of my favorite creature types. Storm decks are awesome, so I wanted to see if I could make a good deck that did that in Standard.
Well, in EDH, being the sociopath I am, my favorite thing is taking extra turns.